Hi,
Another week is behind us! Once again, we’ve spent most of the time inventing, counting, testing, but luckily we also have something to show 🙂
This week we mainly worked on:
- determining the types of engine damages in the first missions in the planned demo version and designing them
- checking how changes in engine parts affect driving and planning this in missions,
- car damage design for missions,
- further creation of the track and workshop environment,
- writing scripts to operate the car,
- improving the camera operation ,
- the integration of driving physics with car tuning, so that changes in the car are felt while driving
And from what you can see today: - new clocks
- works on rollbars
- works on cars