April Update

Hey folks!

We’re excited to bring you our latest project update. Our team has been hard at work in April, making significant progress on both the programming and AI fronts.

Our programming team has worked meticulously on improving the dungeon room generation. We’re aiming for a more meaningful effect where each room has a specific purpose and fits into the adventure’s narrative. We want to ensure that each room NED creates for you adds value to the generated adventure and does not work against the story NED provides.

Additionally, we’re working on improving the generation of caves to make them look more organic and less artificial. We want to create an immersive experience where the party members feel like they are exploring a real cave system.

As for the blackout of the castle, we’re still working on it, and we’re excited about the progress we’re making. We’re putting a lot of effort into making sure that it’s a unique and exciting experience for players.

On the AI front, our team is focused on data labeling. This is an essential step in our development process, as it helps us train our AI models to create more engaging content.

We are also putting significant effort into creating more and more VFX:

  • Poison:
  • Torches:

We’ve prepared asset galleries for you:

And Zu, our Art Lead, has some new concepts for you:

To finish this update, we have gathered the most frequently asked questions in the comments and the answers to them.

How is Never Ending Dungeon different from Dungeon Alchemist?

We really like the team behind this project and are big fans of their hard work! We have supported DA during their campaign. But NED is very different from Dungeon Alchemist and they shouldn’t be treated „as the same” software.

NED serves as a versatile next generation tool that can be used for creating adventures with maps through AI, running sessions, and serves as a DM’s right hand saving them time massively. On the other hand, DA is primarily a map generator that creates stunningly beautiful maps, but (as far as we understand) its functionality is limited to that.

Would there be any VR support for NED?

We’re planning VR-Support after the full release.

What other themes and enemies are planned for the NED? And will they be added post-launch of the full release?

There will be more themes added after the Early Access release. We cannot specify in which order they will come out for now.

Thank you for your continued support.

~ Spellarena Team

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