Dev Diary #10


Another week is behind us! Once again, we’ve spent most of the time inventing, counting, testing, but luckily we also have something to show 🙂

This week we mainly worked on:

  • determining the types of engine damages in the first missions in the planned demo version and designing them
  • checking how changes in engine parts affect driving and planning this in missions,
  • car damage design for missions,
  • further creation of the track and workshop environment,
  • writing scripts to operate the car,
  • improving the camera operation ,
  • the integration of driving physics with car tuning, so that changes in the car are felt while driving

    And from what you can see today:
  • new clocks

  • works on rollbars

  • works on cars
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