Hi,
Another week is behind us! Once again, we’ve spent most of the time inventing, counting, testing, but luckily we also have something to show 🙂
This week we mainly worked on:
- determining the types of engine damages in the first missions in the planned demo version and designing them
- checking how changes in engine parts affect driving and planning this in missions,
- car damage design for missions,
- further creation of the track and workshop environment,
- writing scripts to operate the car,
- improving the camera operation ,
- the integration of driving physics with car tuning, so that changes in the car are felt while driving
And from what you can see today: - new clocks
- works on rollbars
- works on cars
![](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39136549/a320d81e0688b7262f6c50b6a6b052082bf006a3.png)
![](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39136549/8b0662f80e7d5a362a2de9db3458d878001f92f3.png)
![](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39136549/1187f1553bef674c434939d38676959e21b32d26.png)
![](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39136549/b4b1788d1278253a596cedc9d104afbd2761b979.png)