We’re back with our March update, and we have some exciting news to share with you! We apologize for the delay, as our team faced some challenges during the sickness season. However, we’re now back in full force, eager to bring you as much fresh content as possible.
As mentioned in our previous update, we’ve welcomed three new team members: Krzysztof, a Unity Developer; Andrzej, our VFX specialist; and Marek, a Junior Designer who will be assisting Anna, our Lead Designer. Their expertise has already begun to shine through in our work, and we’re excited for what’s to come.
Check out the first outcomes of Andrzej’s VFX work here:
On the programming side, we’ve made strides in UI optimization, animation, collider and effect corrections on traps, and enhanced edit mode controls. Our designers have been hard at work, collaborating closely with Andrzej to create a comprehensive VFX list for enemies and environments, and refining the blockout dungeon that you saw in the last update.
Moreover, they’ve put a great deal of thought into designing the setting and theme of the new castle area, focusing on the quests, story, enemies, and assets to provide you with the ultimate castle adventure. Get ready to explore, battle monsters, and uncover hidden secrets!
Take a sneak peek at the rough blockout of the castle here:
Now, let’s dive into our exciting progress in AI development! We’re thrilled to announce that we’re currently labeling data using professional software, and we’re also in the process of transferring our AI model to our server for further training. This significant milestone has us eager for the positive breakthroughs that lie ahead.
We want to express our gratitude for your unwavering support and patience. Our team is dedicated to delivering an exceptional experience, and we’re confident that the end result will be worth the wait. Stay tuned for more updates as we continue to make steady progress and eagerly anticipate sharing our AI advancements and other developments with you soon!
Not to mention numerous assets we have created:
And at the very end we have for you a hefty dose of concept art from Zu:
Thank you for your support, and see you in the next update!
The Spellarena Team